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How Suggestions Work

The training suggestion engine continuously monitors player analytics against thresholds and surfaces issues that warrant attention.

What Triggers a Suggestion

Suggestions are generated when a metric falls below its configured threshold and the player has enough data for the stat to be meaningful. Examples:

MetricDefault ThresholdPriority
Batting average below .20020+ ABHigh
Strike rate below 55%30+ pitchesHigh
Walk rate above 15%20+ PAMedium
Fielding % below .85015+ chancesMedium
Mechanics element below 1.5 average3+ assessmentsHigh
Stolen base % below 60%5+ attemptsLow

Thresholds are fully customizable per team through Settings → Analytics Settings.

Priority Levels

High — significant performance issue affecting game outcomes. Address immediately.

Medium — developing issue that needs attention before it becomes a larger problem.

Low — area for improvement that won't significantly affect game outcomes in the short term.

Suggestion Cards

Each suggestion card shows:

  • Player name and jersey number
  • The specific metric and current value
  • The threshold and how far below it the player is
  • A suggested focus area
  • Create Training Plan button
  • Find Drills button (opens YouTube drill search)
  • Dismiss (X) button

When Suggestions Reappear

Dismissed suggestions come back after 30 days. They also come back earlier if the underlying metric declines by more than 10% since dismissal. This ensures that a genuinely improving issue does not keep resurging while a worsening problem always gets attention.

Suggestions vs Coach Judgment

Suggestions are data-driven starting points, not directives. A coach may have context the analytics do not — a player recovering from an injury, a recent mechanics adjustment that just needs time to show up in results, or a player who is already working on a specific issue. Dismiss suggestions freely when they do not reflect your actual development priorities.

Baseball and softball analytics for youth coaches