How Suggestions Work
The training suggestion engine continuously monitors player analytics against thresholds and surfaces issues that warrant attention.
What Triggers a Suggestion
Suggestions are generated when a metric falls below its configured threshold and the player has enough data for the stat to be meaningful. Examples:
| Metric | Default Threshold | Priority |
|---|---|---|
| Batting average below .200 | 20+ AB | High |
| Strike rate below 55% | 30+ pitches | High |
| Walk rate above 15% | 20+ PA | Medium |
| Fielding % below .850 | 15+ chances | Medium |
| Mechanics element below 1.5 average | 3+ assessments | High |
| Stolen base % below 60% | 5+ attempts | Low |
Thresholds are fully customizable per team through Settings → Analytics Settings.
Priority Levels
High — significant performance issue affecting game outcomes. Address immediately.
Medium — developing issue that needs attention before it becomes a larger problem.
Low — area for improvement that won't significantly affect game outcomes in the short term.
Suggestion Cards
Each suggestion card shows:
- Player name and jersey number
- The specific metric and current value
- The threshold and how far below it the player is
- A suggested focus area
- Create Training Plan button
- Find Drills button (opens YouTube drill search)
- Dismiss (X) button
When Suggestions Reappear
Dismissed suggestions come back after 30 days. They also come back earlier if the underlying metric declines by more than 10% since dismissal. This ensures that a genuinely improving issue does not keep resurging while a worsening problem always gets attention.
Suggestions vs Coach Judgment
Suggestions are data-driven starting points, not directives. A coach may have context the analytics do not — a player recovering from an injury, a recent mechanics adjustment that just needs time to show up in results, or a player who is already working on a specific issue. Dismiss suggestions freely when they do not reflect your actual development priorities.
